Narrative in videogame design. A starting guide

The narrative is a literary genre that occurs silently in video games, as a present element that narrates the events while playing. When we decide to develop a video game, many things happen, from getting the idea, thinking of a story, defining rules, designing mechanics and programming, to name a f...

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Hlavní autor: Cobos, Miguel (author)
Další autoři: Salvador, Patricia (author)
Médium: article
Jazyk:eng
Vydáno: 2022
On-line přístup:https://ieeexplore.ieee.org/document/9964824
https://hdl.handle.net/20.500.14809/4159
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author Cobos, Miguel
author2 Salvador, Patricia
author2_role author
author_facet Cobos, Miguel
Salvador, Patricia
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Cobos, Miguel
Salvador, Patricia
dc.date.none.fl_str_mv 2022-12-28T23:06:52Z
2022-12-28T23:06:52Z
2022
dc.identifier.none.fl_str_mv https://ieeexplore.ieee.org/document/9964824
https://hdl.handle.net/20.500.14809/4159
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Proceedings of the 2022 IEEE 2nd International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. 2nd IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. Lima. 16 November 2022 through 19 November 2022
dc.rights.none.fl_str_mv closedAccess
https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv Narrative in videogame design. A starting guide
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description The narrative is a literary genre that occurs silently in video games, as a present element that narrates the events while playing. When we decide to develop a video game, many things happen, from getting the idea, thinking of a story, defining rules, designing mechanics and programming, to name a few. At Indoamerica University, we have been developing video games for some years, using the latest trends in graphic and video game design, as well as the necessary software. In this way, after an analysis of the products generated, we have realized the absence of narrative in the design process. Based on this, we wanted to incorporate this genre from the beginning, so that it is considered in the design of each of the elements that constitute it. This work aims to guide those who begin this wonderful world of video game development, in a simple, understandable way, taking the first steps starting from the idea, the story, and incorporating the narrative for its design
eu_rights_str_mv openAccess
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publishDate 2022
publisher.none.fl_str_mv Proceedings of the 2022 IEEE 2nd International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. 2nd IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. Lima. 16 November 2022 through 19 November 2022
reponame_str Repositorio Universidad Tecnológica Indoamérica
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica
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spelling Narrative in videogame design. A starting guideCobos, MiguelSalvador, PatriciaThe narrative is a literary genre that occurs silently in video games, as a present element that narrates the events while playing. When we decide to develop a video game, many things happen, from getting the idea, thinking of a story, defining rules, designing mechanics and programming, to name a few. At Indoamerica University, we have been developing video games for some years, using the latest trends in graphic and video game design, as well as the necessary software. In this way, after an analysis of the products generated, we have realized the absence of narrative in the design process. Based on this, we wanted to incorporate this genre from the beginning, so that it is considered in the design of each of the elements that constitute it. This work aims to guide those who begin this wonderful world of video game development, in a simple, understandable way, taking the first steps starting from the idea, the story, and incorporating the narrative for its designProceedings of the 2022 IEEE 2nd International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. 2nd IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. Lima. 16 November 2022 through 19 November 20222022-12-28T23:06:52Z2022-12-28T23:06:52Z2022info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://ieeexplore.ieee.org/document/9964824https://hdl.handle.net/20.500.14809/4159engclosedAccesshttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2023-04-18T02:02:45Zoai:repositorio.uti.edu.ec:20.500.14809/4159Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02023-04-18T02:02:45Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle Narrative in videogame design. A starting guide
Cobos, Miguel
status_str publishedVersion
title Narrative in videogame design. A starting guide
title_full Narrative in videogame design. A starting guide
title_fullStr Narrative in videogame design. A starting guide
title_full_unstemmed Narrative in videogame design. A starting guide
title_short Narrative in videogame design. A starting guide
title_sort Narrative in videogame design. A starting guide
url https://ieeexplore.ieee.org/document/9964824
https://hdl.handle.net/20.500.14809/4159