Narrative in videogame design. A starting guide
The narrative is a literary genre that occurs silently in video games, as a present element that narrates the events while playing. When we decide to develop a video game, many things happen, from getting the idea, thinking of a story, defining rules, designing mechanics and programming, to name a f...
Uloženo v:
| Hlavní autor: | |
|---|---|
| Další autoři: | |
| Médium: | article |
| Jazyk: | eng |
| Vydáno: |
2022
|
| On-line přístup: | https://ieeexplore.ieee.org/document/9964824 https://hdl.handle.net/20.500.14809/4159 |
| Tagy: |
Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
|
| _version_ | 1858415168636059648 |
|---|---|
| author | Cobos, Miguel |
| author2 | Salvador, Patricia |
| author2_role | author |
| author_facet | Cobos, Miguel Salvador, Patricia |
| author_role | author |
| collection | Repositorio Universidad Tecnológica Indoamérica |
| dc.creator.none.fl_str_mv | Cobos, Miguel Salvador, Patricia |
| dc.date.none.fl_str_mv | 2022-12-28T23:06:52Z 2022-12-28T23:06:52Z 2022 |
| dc.identifier.none.fl_str_mv | https://ieeexplore.ieee.org/document/9964824 https://hdl.handle.net/20.500.14809/4159 |
| dc.language.none.fl_str_mv | eng |
| dc.publisher.none.fl_str_mv | Proceedings of the 2022 IEEE 2nd International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. 2nd IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. Lima. 16 November 2022 through 19 November 2022 |
| dc.rights.none.fl_str_mv | closedAccess https://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
| dc.source.none.fl_str_mv | reponame:Repositorio Universidad Tecnológica Indoamérica instname:Universidad Tecnológica Indoamérica instacron:UTI |
| dc.title.none.fl_str_mv | Narrative in videogame design. A starting guide |
| dc.type.none.fl_str_mv | info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/article |
| description | The narrative is a literary genre that occurs silently in video games, as a present element that narrates the events while playing. When we decide to develop a video game, many things happen, from getting the idea, thinking of a story, defining rules, designing mechanics and programming, to name a few. At Indoamerica University, we have been developing video games for some years, using the latest trends in graphic and video game design, as well as the necessary software. In this way, after an analysis of the products generated, we have realized the absence of narrative in the design process. Based on this, we wanted to incorporate this genre from the beginning, so that it is considered in the design of each of the elements that constitute it. This work aims to guide those who begin this wonderful world of video game development, in a simple, understandable way, taking the first steps starting from the idea, the story, and incorporating the narrative for its design |
| eu_rights_str_mv | openAccess |
| format | article |
| id | UTI_f7dcc94e5ea0983ff0fbccaa0092c14a |
| instacron_str | UTI |
| institution | UTI |
| instname_str | Universidad Tecnológica Indoamérica |
| language | eng |
| network_acronym_str | UTI |
| network_name_str | Repositorio Universidad Tecnológica Indoamérica |
| oai_identifier_str | oai:repositorio.uti.edu.ec:20.500.14809/4159 |
| publishDate | 2022 |
| publisher.none.fl_str_mv | Proceedings of the 2022 IEEE 2nd International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. 2nd IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. Lima. 16 November 2022 through 19 November 2022 |
| reponame_str | Repositorio Universidad Tecnológica Indoamérica |
| repository.mail.fl_str_mv | . |
| repository.name.fl_str_mv | Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica |
| repository_id_str | 0 |
| rights_invalid_str_mv | closedAccess https://creativecommons.org/licenses/by/4.0/ |
| spelling | Narrative in videogame design. A starting guideCobos, MiguelSalvador, PatriciaThe narrative is a literary genre that occurs silently in video games, as a present element that narrates the events while playing. When we decide to develop a video game, many things happen, from getting the idea, thinking of a story, defining rules, designing mechanics and programming, to name a few. At Indoamerica University, we have been developing video games for some years, using the latest trends in graphic and video game design, as well as the necessary software. In this way, after an analysis of the products generated, we have realized the absence of narrative in the design process. Based on this, we wanted to incorporate this genre from the beginning, so that it is considered in the design of each of the elements that constitute it. This work aims to guide those who begin this wonderful world of video game development, in a simple, understandable way, taking the first steps starting from the idea, the story, and incorporating the narrative for its designProceedings of the 2022 IEEE 2nd International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. 2nd IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. Lima. 16 November 2022 through 19 November 20222022-12-28T23:06:52Z2022-12-28T23:06:52Z2022info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://ieeexplore.ieee.org/document/9964824https://hdl.handle.net/20.500.14809/4159engclosedAccesshttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2023-04-18T02:02:45Zoai:repositorio.uti.edu.ec:20.500.14809/4159Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02023-04-18T02:02:45Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse |
| spellingShingle | Narrative in videogame design. A starting guide Cobos, Miguel |
| status_str | publishedVersion |
| title | Narrative in videogame design. A starting guide |
| title_full | Narrative in videogame design. A starting guide |
| title_fullStr | Narrative in videogame design. A starting guide |
| title_full_unstemmed | Narrative in videogame design. A starting guide |
| title_short | Narrative in videogame design. A starting guide |
| title_sort | Narrative in videogame design. A starting guide |
| url | https://ieeexplore.ieee.org/document/9964824 https://hdl.handle.net/20.500.14809/4159 |