Design of a machine vision applied to educational board game

This paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game...

Olles dieđut

Furkejuvvon:
Bibliográfalaš dieđut
Váldodahkki: Quezada Sarmiento, P. (author)
Eará dahkkit: Guajala Michay, M. (author), Calderon Cordova, C. (author), Barba Guaman, L. (author)
Materiálatiipa: article
Almmustuhtton: 2016
Fáttát:
Liŋkkat:http://dspace.utpl.edu.ec/handle/123456789/18816
Fáddágilkorat: Lasit fáddágilkoriid
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
_version_ 1839346722503917568
author Quezada Sarmiento, P.
author2 Guajala Michay, M.
Calderon Cordova, C.
Barba Guaman, L.
author2_role author
author
author
author_facet Quezada Sarmiento, P.
Guajala Michay, M.
Calderon Cordova, C.
Barba Guaman, L.
author_role author
collection Repositorio Universidad Técnica Particular de Loja
dc.creator.none.fl_str_mv Quezada Sarmiento, P.
Guajala Michay, M.
Calderon Cordova, C.
Barba Guaman, L.
dc.date.none.fl_str_mv 20/07/2016
2016-05-15
2016-01-01
2017-06-16T22:02:25Z
2017-06-16T22:02:25Z
dc.identifier.none.fl_str_mv doi
9.79E+17
doi
http://dspace.utpl.edu.ec/handle/123456789/18816
dc.language.none.fl_str_mv Inglés
dc.publisher.none.fl_str_mv 2016 6th International Workshop on Computer Science and Engineering, WCSE 2016
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Técnica Particular de Loja
instname:Universidad Técnica Particular de Loja
instacron:UTPL
dc.subject.none.fl_str_mv Automated tutor
Educational board game
Machine vision
Visually impaired children
dc.title.none.fl_str_mv Design of a machine vision applied to educational board game
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description This paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game focused on Braille math operations two-dimensional. The performance evaluation of machine vision based on cross-correlation algorithm obtained a success rate of 94.6 %. The result of this work will serve to implement a tool low-cost, fast and non-intrusive to automate tutoring of educational board games in special education institutions.
eu_rights_str_mv openAccess
format article
id UTPL_b5a2bb8e8524cfbf4d0f3ed50a3197dd
identifier_str_mv doi
9.79E+17
instacron_str UTPL
institution UTPL
instname_str Universidad Técnica Particular de Loja
language_invalid_str_mv Inglés
network_acronym_str UTPL
network_name_str Repositorio Universidad Técnica Particular de Loja
oai_identifier_str oai:dspace.utpl.edu.ec:123456789/18816
publishDate 2016
publisher.none.fl_str_mv 2016 6th International Workshop on Computer Science and Engineering, WCSE 2016
reponame_str Repositorio Universidad Técnica Particular de Loja
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Técnica Particular de Loja - Universidad Técnica Particular de Loja
repository_id_str 1227
spelling Design of a machine vision applied to educational board gameQuezada Sarmiento, P.Guajala Michay, M.Calderon Cordova, C.Barba Guaman, L.Automated tutorEducational board gameMachine visionVisually impaired childrenThis paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game focused on Braille math operations two-dimensional. The performance evaluation of machine vision based on cross-correlation algorithm obtained a success rate of 94.6 %. The result of this work will serve to implement a tool low-cost, fast and non-intrusive to automate tutoring of educational board games in special education institutions.2016 6th International Workshop on Computer Science and Engineering, WCSE 20162017-06-16T22:02:25Z2016-05-152017-06-16T22:02:25Z2016-01-0120/07/2016info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articledoi9.79E+17doihttp://dspace.utpl.edu.ec/handle/123456789/18816Inglésinfo:eu-repo/semantics/openAccessreponame:Repositorio Universidad Técnica Particular de Lojainstname:Universidad Técnica Particular de Lojainstacron:UTPL2017-06-16T22:02:25Zoai:dspace.utpl.edu.ec:123456789/18816Institucionalhttps://dspace.utpl.edu.ec/Institución privadahttps://www.utpl.edu.ec/https://dspace.utpl.edu.ec/oai.Ecuador...opendoar:12272017-06-16T22:02:25Repositorio Universidad Técnica Particular de Loja - Universidad Técnica Particular de Lojafalse
spellingShingle Design of a machine vision applied to educational board game
Quezada Sarmiento, P.
Automated tutor
Educational board game
Machine vision
Visually impaired children
status_str publishedVersion
title Design of a machine vision applied to educational board game
title_full Design of a machine vision applied to educational board game
title_fullStr Design of a machine vision applied to educational board game
title_full_unstemmed Design of a machine vision applied to educational board game
title_short Design of a machine vision applied to educational board game
title_sort Design of a machine vision applied to educational board game
topic Automated tutor
Educational board game
Machine vision
Visually impaired children
url http://dspace.utpl.edu.ec/handle/123456789/18816