Design of a machine vision applied to educational board game
This paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game...
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Materiálatiipa: | article |
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2016
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Liŋkkat: | http://dspace.utpl.edu.ec/handle/123456789/18816 |
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author | Quezada Sarmiento, P. |
author2 | Guajala Michay, M. Calderon Cordova, C. Barba Guaman, L. |
author2_role | author author author |
author_facet | Quezada Sarmiento, P. Guajala Michay, M. Calderon Cordova, C. Barba Guaman, L. |
author_role | author |
collection | Repositorio Universidad Técnica Particular de Loja |
dc.creator.none.fl_str_mv | Quezada Sarmiento, P. Guajala Michay, M. Calderon Cordova, C. Barba Guaman, L. |
dc.date.none.fl_str_mv | 20/07/2016 2016-05-15 2016-01-01 2017-06-16T22:02:25Z 2017-06-16T22:02:25Z |
dc.identifier.none.fl_str_mv | doi 9.79E+17 doi http://dspace.utpl.edu.ec/handle/123456789/18816 |
dc.language.none.fl_str_mv | Inglés |
dc.publisher.none.fl_str_mv | 2016 6th International Workshop on Computer Science and Engineering, WCSE 2016 |
dc.rights.none.fl_str_mv | info:eu-repo/semantics/openAccess |
dc.source.none.fl_str_mv | reponame:Repositorio Universidad Técnica Particular de Loja instname:Universidad Técnica Particular de Loja instacron:UTPL |
dc.subject.none.fl_str_mv | Automated tutor Educational board game Machine vision Visually impaired children |
dc.title.none.fl_str_mv | Design of a machine vision applied to educational board game |
dc.type.none.fl_str_mv | info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/article |
description | This paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game focused on Braille math operations two-dimensional. The performance evaluation of machine vision based on cross-correlation algorithm obtained a success rate of 94.6 %. The result of this work will serve to implement a tool low-cost, fast and non-intrusive to automate tutoring of educational board games in special education institutions. |
eu_rights_str_mv | openAccess |
format | article |
id | UTPL_b5a2bb8e8524cfbf4d0f3ed50a3197dd |
identifier_str_mv | doi 9.79E+17 |
instacron_str | UTPL |
institution | UTPL |
instname_str | Universidad Técnica Particular de Loja |
language_invalid_str_mv | Inglés |
network_acronym_str | UTPL |
network_name_str | Repositorio Universidad Técnica Particular de Loja |
oai_identifier_str | oai:dspace.utpl.edu.ec:123456789/18816 |
publishDate | 2016 |
publisher.none.fl_str_mv | 2016 6th International Workshop on Computer Science and Engineering, WCSE 2016 |
reponame_str | Repositorio Universidad Técnica Particular de Loja |
repository.mail.fl_str_mv | . |
repository.name.fl_str_mv | Repositorio Universidad Técnica Particular de Loja - Universidad Técnica Particular de Loja |
repository_id_str | 1227 |
spelling | Design of a machine vision applied to educational board gameQuezada Sarmiento, P.Guajala Michay, M.Calderon Cordova, C.Barba Guaman, L.Automated tutorEducational board gameMachine visionVisually impaired childrenThis paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game focused on Braille math operations two-dimensional. The performance evaluation of machine vision based on cross-correlation algorithm obtained a success rate of 94.6 %. The result of this work will serve to implement a tool low-cost, fast and non-intrusive to automate tutoring of educational board games in special education institutions.2016 6th International Workshop on Computer Science and Engineering, WCSE 20162017-06-16T22:02:25Z2016-05-152017-06-16T22:02:25Z2016-01-0120/07/2016info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articledoi9.79E+17doihttp://dspace.utpl.edu.ec/handle/123456789/18816Inglésinfo:eu-repo/semantics/openAccessreponame:Repositorio Universidad Técnica Particular de Lojainstname:Universidad Técnica Particular de Lojainstacron:UTPL2017-06-16T22:02:25Zoai:dspace.utpl.edu.ec:123456789/18816Institucionalhttps://dspace.utpl.edu.ec/Institución privadahttps://www.utpl.edu.ec/https://dspace.utpl.edu.ec/oai.Ecuador...opendoar:12272017-06-16T22:02:25Repositorio Universidad Técnica Particular de Loja - Universidad Técnica Particular de Lojafalse |
spellingShingle | Design of a machine vision applied to educational board game Quezada Sarmiento, P. Automated tutor Educational board game Machine vision Visually impaired children |
status_str | publishedVersion |
title | Design of a machine vision applied to educational board game |
title_full | Design of a machine vision applied to educational board game |
title_fullStr | Design of a machine vision applied to educational board game |
title_full_unstemmed | Design of a machine vision applied to educational board game |
title_short | Design of a machine vision applied to educational board game |
title_sort | Design of a machine vision applied to educational board game |
topic | Automated tutor Educational board game Machine vision Visually impaired children |
url | http://dspace.utpl.edu.ec/handle/123456789/18816 |