Design of a machine vision applied to educational board game

This paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game...

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Bibliografiska uppgifter
Huvudupphovsman: Quezada Sarmiento, P. (author)
Övriga upphovsmän: Guajala Michay, M. (author), Calderon Cordova, C. (author), Barba Guaman, L. (author)
Materialtyp: article
Publicerad: 2016
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Länkar:http://dspace.utpl.edu.ec/handle/123456789/18816
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