Design of a machine vision applied to educational board game

This paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game...

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Bibliografische gegevens
Hoofdauteur: Quezada Sarmiento, P. (author)
Andere auteurs: Guajala Michay, M. (author), Calderon Cordova, C. (author), Barba Guaman, L. (author)
Formaat: article
Gepubliceerd in: 2016
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Online toegang:http://dspace.utpl.edu.ec/handle/123456789/18816
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