Aplicación móvil de consulta académica con estrategia de gamificación en la ESPAM MFL
The main objective of the present project was to develop a mobile application (App) for academic consultation for the students of the MFL ESPAM, making it more faithful to the use of gamification strategies, which consists in the use of gamification resources to generate greater students' acces...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | bachelorThesis |
Language: | spa |
Published: |
2019
|
Subjects: | |
Online Access: | http://repositorio.espam.edu.ec/handle/42000/972 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!