Implications of teaching english idioms to L2 learners through digital gamification at a public school

The purpose of this study is to determine the impact of teaching English idioms through the use of digital gamification on students who are learning English as a second language at a public school. Sixty students and eight English teachers from the school participated in this research. The students...

Celý popis

Uloženo v:
Podrobná bibliografie
Hlavní autor: Portilla Ayala, Oscar Roberto (author)
Médium: masterThesis
Vydáno: 2021
Témata:
On-line přístup:https://repositorio.puce.edu.ec/handle/123456789/20333
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!