Implications of teaching english idioms to L2 learners through digital gamification at a public school
The purpose of this study is to determine the impact of teaching English idioms through the use of digital gamification on students who are learning English as a second language at a public school. Sixty students and eight English teachers from the school participated in this research. The students...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | masterThesis |
Veröffentlicht: |
2021
|
Schlagworte: | |
Online Zugang: | https://repositorio.puce.edu.ec/handle/123456789/20333 |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|