Implications of teaching english idioms to L2 learners through digital gamification at a public school
The purpose of this study is to determine the impact of teaching English idioms through the use of digital gamification on students who are learning English as a second language at a public school. Sixty students and eight English teachers from the school participated in this research. The students...
Furkejuvvon:
Váldodahkki: | |
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Materiálatiipa: | masterThesis |
Almmustuhtton: |
2021
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Fáttát: | |
Liŋkkat: | https://repositorio.puce.edu.ec/handle/123456789/20333 |
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