Use of Kahoot as a motivating element in the teaching-learning process

The present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The gener...

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Detaylı Bibliyografya
Yazar: Rojas-Viteri, Juan (author)
Diğer Yazarlar: Álvarez-Zurita, Alex (author), Bracero-Huertas, Diego (author)
Materyal Türü: article
Dil:spa
Baskı/Yayın Bilgisi: 2021
Konular:
Online Erişim:https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815
Etiketler: Etiketle
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