Use of Kahoot as a motivating element in the teaching-learning process

The present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The gener...

Full description

Saved in:
Bibliographic Details
Main Author: Rojas-Viteri, Juan (author)
Other Authors: Álvarez-Zurita, Alex (author), Bracero-Huertas, Diego (author)
Format: article
Language:spa
Published: 2021
Subjects:
Online Access:https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815
Tags: Add Tag
No Tags, Be the first to tag this record!