Use of Kahoot as a motivating element in the teaching-learning process
The present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The gener...
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2021
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| Online Zugang: | https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815 |
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| author | Rojas-Viteri, Juan |
| author2 | Álvarez-Zurita, Alex Bracero-Huertas, Diego |
| author2_role | author author |
| author_facet | Rojas-Viteri, Juan Álvarez-Zurita, Alex Bracero-Huertas, Diego |
| author_role | author |
| collection | Revista Cátedra |
| dc.creator.none.fl_str_mv | Rojas-Viteri, Juan Álvarez-Zurita, Alex Bracero-Huertas, Diego |
| dc.date.none.fl_str_mv | 2021-01-30 |
| dc.format.none.fl_str_mv | application/pdf application/pdf application/zip application/zip |
| dc.identifier.none.fl_str_mv | https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815 10.29166/catedra.v4i1.2815 |
| dc.language.none.fl_str_mv | spa |
| dc.publisher.none.fl_str_mv | Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador |
| dc.relation.none.fl_str_mv | https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3472 https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3477 https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3482 https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3487 |
| dc.rights.none.fl_str_mv | Derechos de autor 2021 Cátedra info:eu-repo/semantics/openAccess |
| dc.source.none.fl_str_mv | Cátedra; Vol. 4 No. 1 (2021): Revista Cátedra; 98-114 Cátedra; Vol. 4 Núm. 1 (2021): Revista Cátedra; 98-114 2631-2875 reponame:Revista Cátedra instname:Universidad Central del Ecuador instacron:UCE |
| dc.subject.none.fl_str_mv | enseñanza-aprendizaje gamificación Kahoot motivación teaching-learning gamification Kahoot motivation |
| dc.title.none.fl_str_mv | Use of Kahoot as a motivating element in the teaching-learning process Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje |
| dc.type.none.fl_str_mv | info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
| description | The present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The general objective of the research was to analyze the use of Kahoot as a motivating element in the teaching-learning process. The methodology used in structuring this work was empirical-analytical and descriptive. In addition, quiz-type questionnaires were used throughout the 2019-2020 school year to reinforce the topics covered in each class, which made it possible to statistically measure the students' preference for the use of Kahoot. The population was determined by thirty-five students who belonged to the second semester of the Pedagogy of Experimental Sciences and Computer Science course at the Central University of Ecuador (UCE). The results revealed that the students investigated showed to be motivated at the moment of learning, as well as at the moment of being evaluated, since they felt no pressure to respond. Finally, it was demonstrated that Kahoot is a digital tool that motivates the teaching-learning process, encouraging students to attend classes and participate more actively in the classroom. |
| eu_rights_str_mv | openAccess |
| format | article |
| id | REVCATEDRA_d9c804de80265e4901b96eb4e57f1781 |
| identifier_str_mv | 10.29166/catedra.v4i1.2815 |
| instacron_str | UCE |
| institution | UCE |
| instname_str | Universidad Central del Ecuador |
| language | spa |
| network_acronym_str | REVCATEDRA |
| network_name_str | Revista Cátedra |
| oai_identifier_str | oai:revistadigital.uce.edu.ec:article/2815 |
| publishDate | 2021 |
| publisher.none.fl_str_mv | Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador |
| reponame_str | Revista Cátedra |
| repository.mail.fl_str_mv | * |
| repository.name.fl_str_mv | Revista Cátedra - Universidad Central del Ecuador |
| repository_id_str | 0 |
| rights_invalid_str_mv | Derechos de autor 2021 Cátedra |
| spelling | Use of Kahoot as a motivating element in the teaching-learning process Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizajeRojas-Viteri, JuanÁlvarez-Zurita, Alex Bracero-Huertas, Diegoenseñanza-aprendizajegamificaciónKahootmotivaciónteaching-learninggamificationKahootmotivationThe present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The general objective of the research was to analyze the use of Kahoot as a motivating element in the teaching-learning process. The methodology used in structuring this work was empirical-analytical and descriptive. In addition, quiz-type questionnaires were used throughout the 2019-2020 school year to reinforce the topics covered in each class, which made it possible to statistically measure the students' preference for the use of Kahoot. The population was determined by thirty-five students who belonged to the second semester of the Pedagogy of Experimental Sciences and Computer Science course at the Central University of Ecuador (UCE). The results revealed that the students investigated showed to be motivated at the moment of learning, as well as at the moment of being evaluated, since they felt no pressure to respond. Finally, it was demonstrated that Kahoot is a digital tool that motivates the teaching-learning process, encouraging students to attend classes and participate more actively in the classroom.El presente estudio surgió de la necesidad de generar en el alumnado investigado el deseo de aprender mientras se divierten. Las metodologías activas de aprendizaje y, especialmente, la gamificación en la actualidad ha sido muy utilizada; existe en la web un sinfín de herramientas digitales que cumplen con este propósito. El objetivo general de la investigación fue analizar el uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje. La metodología utilizada en la estructuración de este trabajo fue empírica-analítica de corte descriptivo. Además, se emplearon durante todo el período lectivo 2019-2020 cuestionarios tipo quiz para reforzar los temas tratados en cada clase, mismos que permitieron medir estadísticamente la preferencia del alumnado por el uso de Kahoot. La población estuvo determinada por treinta y cinco estudiantes que pertenecieron al segundo semestre de la Carrera de Pedagogía de las Ciencias Experimentales Informática de la Universidad Central del Ecuador (UCE). Los resultados revelaron que el alumnado investigado mostró estar motivado al momento de aprender, así como también al momento de ser evaluados, pues se sentían sin presión para responder. Finalmente, se demostró que Kahoot es una herramienta digital que motiva el proceso de enseñanza-aprendizaje incentivando al estudiantado a asistir a clases y participar de forma más activa en el aula. Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador2021-01-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfapplication/zipapplication/ziphttps://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/281510.29166/catedra.v4i1.2815Cátedra; Vol. 4 No. 1 (2021): Revista Cátedra; 98-114Cátedra; Vol. 4 Núm. 1 (2021): Revista Cátedra; 98-1142631-2875reponame:Revista Cátedrainstname:Universidad Central del Ecuadorinstacron:UCEspahttps://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3472https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3477https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3482https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3487Derechos de autor 2021 Cátedrainfo:eu-repo/semantics/openAccess2021-01-30T19:12:22Zoai:revistadigital.uce.edu.ec:article/2815Portal de revistashttps://revistadigital.uce.edu.ec/Universidad públicahttps://uce.edu.ec/**Ecuador*2631-28752631-2875opendoar:02021-01-30T19:12:22Revista Cátedra - Universidad Central del Ecuadorfalse |
| spellingShingle | Use of Kahoot as a motivating element in the teaching-learning process Rojas-Viteri, Juan enseñanza-aprendizaje gamificación Kahoot motivación teaching-learning gamification Kahoot motivation |
| status_str | publishedVersion |
| title | Use of Kahoot as a motivating element in the teaching-learning process |
| title_full | Use of Kahoot as a motivating element in the teaching-learning process |
| title_fullStr | Use of Kahoot as a motivating element in the teaching-learning process |
| title_full_unstemmed | Use of Kahoot as a motivating element in the teaching-learning process |
| title_short | Use of Kahoot as a motivating element in the teaching-learning process |
| title_sort | Use of Kahoot as a motivating element in the teaching-learning process |
| topic | enseñanza-aprendizaje gamificación Kahoot motivación teaching-learning gamification Kahoot motivation |
| url | https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815 |