Use of Kahoot as a motivating element in the teaching-learning process

The present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The gener...

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1. Verfasser: Rojas-Viteri, Juan (author)
Weitere Verfasser: Álvarez-Zurita, Alex (author), Bracero-Huertas, Diego (author)
Format: article
Sprache:spa
Veröffentlicht: 2021
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Online Zugang:https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815
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author Rojas-Viteri, Juan
author2 Álvarez-Zurita, Alex
Bracero-Huertas, Diego
author2_role author
author
author_facet Rojas-Viteri, Juan
Álvarez-Zurita, Alex
Bracero-Huertas, Diego
author_role author
collection Revista Cátedra
dc.creator.none.fl_str_mv Rojas-Viteri, Juan
Álvarez-Zurita, Alex
Bracero-Huertas, Diego
dc.date.none.fl_str_mv 2021-01-30
dc.format.none.fl_str_mv application/pdf
application/pdf
application/zip
application/zip
dc.identifier.none.fl_str_mv https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815
10.29166/catedra.v4i1.2815
dc.language.none.fl_str_mv spa
dc.publisher.none.fl_str_mv Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador
dc.relation.none.fl_str_mv https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3472
https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3477
https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3482
https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3487
dc.rights.none.fl_str_mv Derechos de autor 2021 Cátedra
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv Cátedra; Vol. 4 No. 1 (2021): Revista Cátedra; 98-114
Cátedra; Vol. 4 Núm. 1 (2021): Revista Cátedra; 98-114
2631-2875
reponame:Revista Cátedra
instname:Universidad Central del Ecuador
instacron:UCE
dc.subject.none.fl_str_mv enseñanza-aprendizaje
gamificación
Kahoot
motivación
teaching-learning
gamification
Kahoot
motivation
dc.title.none.fl_str_mv Use of Kahoot as a motivating element in the teaching-learning process
Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
description The present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The general objective of the research was to analyze the use of Kahoot as a motivating element in the teaching-learning process. The methodology used in structuring this work was empirical-analytical and descriptive. In addition, quiz-type questionnaires were used throughout the 2019-2020 school year to reinforce the topics covered in each class, which made it possible to statistically measure the students' preference for the use of Kahoot. The population was determined by thirty-five students who belonged to the second semester of the Pedagogy of Experimental Sciences and Computer Science course at the Central University of Ecuador (UCE). The results revealed that the students investigated showed to be motivated at the moment of learning, as well as at the moment of being evaluated, since they felt no pressure to respond. Finally, it was demonstrated that Kahoot is a digital tool that motivates the teaching-learning process, encouraging students to attend classes and participate more actively in the classroom.
eu_rights_str_mv openAccess
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identifier_str_mv 10.29166/catedra.v4i1.2815
instacron_str UCE
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instname_str Universidad Central del Ecuador
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network_acronym_str REVCATEDRA
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oai_identifier_str oai:revistadigital.uce.edu.ec:article/2815
publishDate 2021
publisher.none.fl_str_mv Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador
reponame_str Revista Cátedra
repository.mail.fl_str_mv *
repository.name.fl_str_mv Revista Cátedra - Universidad Central del Ecuador
repository_id_str 0
rights_invalid_str_mv Derechos de autor 2021 Cátedra
spelling Use of Kahoot as a motivating element in the teaching-learning process Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizajeRojas-Viteri, JuanÁlvarez-Zurita, Alex Bracero-Huertas, Diegoenseñanza-aprendizajegamificaciónKahootmotivaciónteaching-learninggamificationKahootmotivationThe present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The general objective of the research was to analyze the use of Kahoot as a motivating element in the teaching-learning process. The methodology used in structuring this work was empirical-analytical and descriptive. In addition, quiz-type questionnaires were used throughout the 2019-2020 school year to reinforce the topics covered in each class, which made it possible to statistically measure the students' preference for the use of Kahoot. The population was determined by thirty-five students who belonged to the second semester of the Pedagogy of Experimental Sciences and Computer Science course at the Central University of Ecuador (UCE). The results revealed that the students investigated showed to be motivated at the moment of learning, as well as at the moment of being evaluated, since they felt no pressure to respond. Finally, it was demonstrated that Kahoot is a digital tool that motivates the teaching-learning process, encouraging students to attend classes and participate more actively in the classroom.El presente estudio surgió de la necesidad de generar en el alumnado investigado el deseo de aprender mientras se divierten. Las metodologías activas de aprendizaje y, especialmente, la gamificación en la actualidad ha sido muy utilizada; existe en la web un sinfín de herramientas digitales que cumplen con este propósito. El objetivo general de la investigación fue analizar el uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje. La metodología utilizada en la estructuración de este trabajo fue empírica-analítica de corte descriptivo. Además, se emplearon durante todo el período lectivo 2019-2020 cuestionarios tipo quiz para reforzar los temas tratados en cada clase, mismos que permitieron medir estadísticamente la preferencia del alumnado por el uso de Kahoot. La población estuvo determinada por treinta y cinco estudiantes que pertenecieron al segundo semestre de la Carrera de Pedagogía de las Ciencias Experimentales Informática de la Universidad Central del Ecuador (UCE). Los resultados revelaron que el alumnado investigado mostró estar motivado al momento de aprender, así como también al momento de ser evaluados, pues se sentían sin presión para responder. Finalmente, se demostró que Kahoot es una herramienta digital que motiva el proceso de enseñanza-aprendizaje incentivando al estudiantado a asistir a clases y participar de forma más activa en el aula. Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador2021-01-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfapplication/zipapplication/ziphttps://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/281510.29166/catedra.v4i1.2815Cátedra; Vol. 4 No. 1 (2021): Revista Cátedra; 98-114Cátedra; Vol. 4 Núm. 1 (2021): Revista Cátedra; 98-1142631-2875reponame:Revista Cátedrainstname:Universidad Central del Ecuadorinstacron:UCEspahttps://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3472https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3477https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3482https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815/3487Derechos de autor 2021 Cátedrainfo:eu-repo/semantics/openAccess2021-01-30T19:12:22Zoai:revistadigital.uce.edu.ec:article/2815Portal de revistashttps://revistadigital.uce.edu.ec/Universidad públicahttps://uce.edu.ec/**Ecuador*2631-28752631-2875opendoar:02021-01-30T19:12:22Revista Cátedra - Universidad Central del Ecuadorfalse
spellingShingle Use of Kahoot as a motivating element in the teaching-learning process
Rojas-Viteri, Juan
enseñanza-aprendizaje
gamificación
Kahoot
motivación
teaching-learning
gamification
Kahoot
motivation
status_str publishedVersion
title Use of Kahoot as a motivating element in the teaching-learning process
title_full Use of Kahoot as a motivating element in the teaching-learning process
title_fullStr Use of Kahoot as a motivating element in the teaching-learning process
title_full_unstemmed Use of Kahoot as a motivating element in the teaching-learning process
title_short Use of Kahoot as a motivating element in the teaching-learning process
title_sort Use of Kahoot as a motivating element in the teaching-learning process
topic enseñanza-aprendizaje
gamificación
Kahoot
motivación
teaching-learning
gamification
Kahoot
motivation
url https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815