Use of Kahoot as a motivating element in the teaching-learning process

The present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The gener...

詳細記述

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書誌詳細
第一著者: Rojas-Viteri, Juan (author)
その他の著者: Álvarez-Zurita, Alex (author), Bracero-Huertas, Diego (author)
フォーマット: article
言語:spa
出版事項: 2021
主題:
オンライン・アクセス:https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815
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