Use of Kahoot as a motivating element in the teaching-learning process

The present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The gener...

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Bibliographische Detailangaben
1. Verfasser: Rojas-Viteri, Juan (author)
Weitere Verfasser: Álvarez-Zurita, Alex (author), Bracero-Huertas, Diego (author)
Format: article
Sprache:spa
Veröffentlicht: 2021
Schlagworte:
Online Zugang:https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815
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