Use of Kahoot as a motivating element in the teaching-learning process
The present study arose from the need to generate in the investigated students the desire to learn while having fun. Active learning methodologies and, especially, gamification have been widely used nowadays; there is an endless number of digital tools on the web that fulfill this purpose. The gener...
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| その他の著者: | , |
| フォーマット: | article |
| 言語: | spa |
| 出版事項: |
2021
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| 主題: | |
| オンライン・アクセス: | https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/2815 |
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