A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms
Information technology has had important impacts in many aspects of the world, including the way in which material is taught in the classroom. This research analyzes the application of the gamification in the university classroom through the digital video game Ethikós. This game was developed by the...
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| Формат: | article |
| Мова: | spa |
| Опубліковано: |
2021
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| Онлайн доступ: | https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285 |
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