A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms
Information technology has had important impacts in many aspects of the world, including the way in which material is taught in the classroom. This research analyzes the application of the gamification in the university classroom through the digital video game Ethikós. This game was developed by the...
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| Materiálatiipa: | article |
| Giella: | spa |
| Almmustuhtton: |
2021
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| Fáttát: | |
| Liŋkkat: | https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285 |
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| _version_ | 1858113930696589312 |
|---|---|
| author | Verdezoto, Alfredo |
| author2 | Panchi, Luis |
| author2_role | author |
| author_facet | Verdezoto, Alfredo Panchi, Luis |
| author_role | author |
| collection | Revista Cuestiones Económicas |
| dc.creator.none.fl_str_mv | Verdezoto, Alfredo Panchi, Luis |
| dc.date.none.fl_str_mv | 2021-06-15 |
| dc.format.none.fl_str_mv | application/pdf text/html |
| dc.identifier.none.fl_str_mv | https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285 10.47550/RCE/31.1.5 |
| dc.language.none.fl_str_mv | spa |
| dc.publisher.none.fl_str_mv | Banco Central del Ecuador |
| dc.relation.none.fl_str_mv | https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285/211 https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285/216 |
| dc.rights.none.fl_str_mv | Derechos de autor 2021 Cuestiones Económicas https://creativecommons.org/licenses/by-nc/4.0 info:eu-repo/semantics/openAccess |
| dc.source.none.fl_str_mv | Cuestiones Económicas; Vol. 31 Núm. 1 (2021): Revista Cuestiones Económicas; Autores: Alfredo Verdezoto y Luis Panchi 2697-3367 2697-3367 reponame:Revista Cuestiones Económicas instname:Banco Central del Ecuador instacron:BCE |
| dc.subject.none.fl_str_mv | Impact evaluation Gamification University classroom Game Microeconometrics Evaluación de impacto Gamificación Aulas universitarias Videojuego Microeconometría Ethikós |
| dc.title.none.fl_str_mv | A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms Análisis microeconométrico de la aplicación de juegos pedagógicos |
| dc.type.none.fl_str_mv | info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artículos de Investigación |
| description | Information technology has had important impacts in many aspects of the world, including the way in which material is taught in the classroom. This research analyzes the application of the gamification in the university classroom through the digital video game Ethikós. This game was developed by the Pontifical University of Ecuador. The analysis focuses on how it impacts students, both in terms of knowledgeand perception.Between October and December 2020, the experiment was applied to 294 PUCE university students within the mandatory ethics courses. They were divided into two groups: treated population (those who played the game) and untreated (who received a traditional review class as placebo). The analysis was carried out in two moments, before and after the video game, using the method of differences in differences andusing standard clusters derived from the difference between the final and initial interest in the subject of Ethics. It was observed that the treated group improved their academic performance by 36% in relation to the control population after the application of the video game. |
| eu_rights_str_mv | openAccess |
| format | article |
| id | REVCUESTEC_be3639d766996a16800e62285d7da96f |
| identifier_str_mv | 10.47550/RCE/31.1.5 |
| instacron_str | BCE |
| institution | BCE |
| instname_str | Banco Central del Ecuador |
| language | spa |
| network_acronym_str | REVCUESTEC |
| network_name_str | Revista Cuestiones Económicas |
| oai_identifier_str | oai:estudioseconomicos.bce.fin.ec:article/285 |
| publishDate | 2021 |
| publisher.none.fl_str_mv | Banco Central del Ecuador |
| reponame_str | Revista Cuestiones Económicas |
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| repository.name.fl_str_mv | Revista Cuestiones Económicas - Banco Central del Ecuador |
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| rights_invalid_str_mv | Derechos de autor 2021 Cuestiones Económicas https://creativecommons.org/licenses/by-nc/4.0 |
| spelling | A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classroomsAnálisis microeconométrico de la aplicación de juegos pedagógicosVerdezoto, AlfredoPanchi, LuisImpact evaluationGamificationUniversity classroomGameMicroeconometricsEvaluación de impactoGamificaciónAulas universitariasVideojuegoMicroeconometríaEthikósInformation technology has had important impacts in many aspects of the world, including the way in which material is taught in the classroom. This research analyzes the application of the gamification in the university classroom through the digital video game Ethikós. This game was developed by the Pontifical University of Ecuador. The analysis focuses on how it impacts students, both in terms of knowledgeand perception.Between October and December 2020, the experiment was applied to 294 PUCE university students within the mandatory ethics courses. They were divided into two groups: treated population (those who played the game) and untreated (who received a traditional review class as placebo). The analysis was carried out in two moments, before and after the video game, using the method of differences in differences andusing standard clusters derived from the difference between the final and initial interest in the subject of Ethics. It was observed that the treated group improved their academic performance by 36% in relation to the control population after the application of the video game.Las nuevas tecnologías de la información impactan también a los procesos de enseñanza-aprendizaje. El presente estudio analiza desde la óptica microeconométrica la aplicación de la gamificación en el aula universitaria a través del videojuego digital Ethikós, desarrollado por la Pontificia Universidad Católica del Ecuador, y cómo este impacta en el rendimiento académico de los estudiantes.Entre octubre y diciembre del 2020, se aplicó el experimento a 294 estudiantes universitarios de la PUCE dentro de los cursos obligatorios de ética. Se los dividió en dos grupos: población de tratados (quienes hacen el juego) y no tratados (quienes reciben una clase tradicional de repaso como placebo). El análisis se realizó en dos momentos, antes y después del juego, empleando el método de diferencias en diferencias con clústeres estandarizados. Se observó que el grupo de tratados mejoró su rendimiento académico en 36% en relación con la población de control tras la aplicación del videojuego.Banco Central del Ecuador2021-06-15info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtículos de Investigaciónapplication/pdftext/htmlhttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/28510.47550/RCE/31.1.5Cuestiones Económicas; Vol. 31 Núm. 1 (2021): Revista Cuestiones Económicas; Autores: Alfredo Verdezoto y Luis Panchi2697-33672697-3367reponame:Revista Cuestiones Económicasinstname:Banco Central del Ecuadorinstacron:BCEspahttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285/211https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285/216Derechos de autor 2021 Cuestiones Económicashttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccess2022-03-02T20:45:08Zoai:estudioseconomicos.bce.fin.ec:article/285Portal de revistashttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCEOrganismo de gobiernowww.bce.fin.echttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/oaiEcuadoropendoar:2022-03-02T20:45:08falsePortal de revistashttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCEOrganismo de gobiernowww.bce.fin.echttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/oaiEcuadoropendoar:2022-03-02T20:45:08Revista Cuestiones Económicas - Banco Central del Ecuadorfalse |
| spellingShingle | A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms Verdezoto, Alfredo Impact evaluation Gamification University classroom Game Microeconometrics Evaluación de impacto Gamificación Aulas universitarias Videojuego Microeconometría Ethikós |
| status_str | publishedVersion |
| title | A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms |
| title_full | A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms |
| title_fullStr | A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms |
| title_full_unstemmed | A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms |
| title_short | A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms |
| title_sort | A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms |
| topic | Impact evaluation Gamification University classroom Game Microeconometrics Evaluación de impacto Gamificación Aulas universitarias Videojuego Microeconometría Ethikós |
| url | https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285 |