A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms

Information technology has had important impacts in many aspects of the world, including the way in which material is taught in the classroom. This research analyzes the application of the gamification in the university classroom through the digital video game Ethikós. This game was developed by the...

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Váldodahkki: Verdezoto, Alfredo (author)
Eará dahkkit: Panchi, Luis (author)
Materiálatiipa: article
Giella:spa
Almmustuhtton: 2021
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Liŋkkat:https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285
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author Verdezoto, Alfredo
author2 Panchi, Luis
author2_role author
author_facet Verdezoto, Alfredo
Panchi, Luis
author_role author
collection Revista Cuestiones Económicas
dc.creator.none.fl_str_mv Verdezoto, Alfredo
Panchi, Luis
dc.date.none.fl_str_mv 2021-06-15
dc.format.none.fl_str_mv application/pdf
text/html
dc.identifier.none.fl_str_mv https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285
10.47550/RCE/31.1.5
dc.language.none.fl_str_mv spa
dc.publisher.none.fl_str_mv Banco Central del Ecuador
dc.relation.none.fl_str_mv https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285/211
https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285/216
dc.rights.none.fl_str_mv Derechos de autor 2021 Cuestiones Económicas
https://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv Cuestiones Económicas; Vol. 31 Núm. 1 (2021): Revista Cuestiones Económicas; Autores: Alfredo Verdezoto y Luis Panchi
2697-3367
2697-3367
reponame:Revista Cuestiones Económicas
instname:Banco Central del Ecuador
instacron:BCE
dc.subject.none.fl_str_mv Impact evaluation
Gamification
University classroom
Game
Microeconometrics
Evaluación de impacto
Gamificación
Aulas universitarias
Videojuego
Microeconometría
Ethikós
dc.title.none.fl_str_mv A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms
Análisis microeconométrico de la aplicación de juegos pedagógicos
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artículos de Investigación
description Information technology has had important impacts in many aspects of the world, including the way in which material is taught in the classroom. This research analyzes the application of the gamification in the university classroom through the digital video game Ethikós. This game was developed by the Pontifical University of Ecuador. The analysis focuses on how it impacts students, both in terms of knowledgeand perception.Between October and December 2020, the experiment was applied to 294 PUCE university students within the mandatory ethics courses. They were divided into two groups: treated population (those who played the game) and untreated (who received a traditional review class as placebo). The analysis was carried out in two moments, before and after the video game, using the method of differences in differences andusing standard clusters derived from the difference between the final and initial interest in the subject of Ethics. It was observed that the treated group improved their academic performance by 36% in relation to the control population after the application of the video game.
eu_rights_str_mv openAccess
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identifier_str_mv 10.47550/RCE/31.1.5
instacron_str BCE
institution BCE
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network_acronym_str REVCUESTEC
network_name_str Revista Cuestiones Económicas
oai_identifier_str oai:estudioseconomicos.bce.fin.ec:article/285
publishDate 2021
publisher.none.fl_str_mv Banco Central del Ecuador
reponame_str Revista Cuestiones Económicas
repository.mail.fl_str_mv
repository.name.fl_str_mv Revista Cuestiones Económicas - Banco Central del Ecuador
repository_id_str
rights_invalid_str_mv Derechos de autor 2021 Cuestiones Económicas
https://creativecommons.org/licenses/by-nc/4.0
spelling A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classroomsAnálisis microeconométrico de la aplicación de juegos pedagógicosVerdezoto, AlfredoPanchi, LuisImpact evaluationGamificationUniversity classroomGameMicroeconometricsEvaluación de impactoGamificaciónAulas universitariasVideojuegoMicroeconometríaEthikósInformation technology has had important impacts in many aspects of the world, including the way in which material is taught in the classroom. This research analyzes the application of the gamification in the university classroom through the digital video game Ethikós. This game was developed by the Pontifical University of Ecuador. The analysis focuses on how it impacts students, both in terms of knowledgeand perception.Between October and December 2020, the experiment was applied to 294 PUCE university students within the mandatory ethics courses. They were divided into two groups: treated population (those who played the game) and untreated (who received a traditional review class as placebo). The analysis was carried out in two moments, before and after the video game, using the method of differences in differences andusing standard clusters derived from the difference between the final and initial interest in the subject of Ethics. It was observed that the treated group improved their academic performance by 36% in relation to the control population after the application of the video game.Las nuevas tecnologías de la información impactan también a los procesos de enseñanza-aprendizaje. El presente estudio  analiza desde  la óptica microeconométrica la aplicación  de la gamificación  en  el aula universitaria a través del videojuego digital Ethikós, desarrollado por la Pontificia Universidad Católica del Ecuador, y cómo este impacta en el rendimiento académico de los estudiantes.Entre  octubre  y  diciembre del 2020, se aplicó  el  experimento  a  294  estudiantes universitarios de la PUCE dentro de los cursos obligatorios de ética. Se los dividió en dos grupos: población de tratados (quienes hacen el juego) y no tratados (quienes reciben una clase tradicional de repaso como  placebo).  El análisis se realizó en   dos  momentos, antes  y   después  del  juego, empleando  el  método  de  diferencias en diferencias con clústeres estandarizados. Se observó que el grupo de tratados mejoró su rendimiento académico en 36% en relación con la población de control tras la aplicación del videojuego.Banco Central del Ecuador2021-06-15info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtículos de Investigaciónapplication/pdftext/htmlhttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/28510.47550/RCE/31.1.5Cuestiones Económicas; Vol. 31 Núm. 1 (2021): Revista Cuestiones Económicas; Autores: Alfredo Verdezoto y Luis Panchi2697-33672697-3367reponame:Revista Cuestiones Económicasinstname:Banco Central del Ecuadorinstacron:BCEspahttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285/211https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285/216Derechos de autor 2021 Cuestiones Económicashttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccess2022-03-02T20:45:08Zoai:estudioseconomicos.bce.fin.ec:article/285Portal de revistashttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCEOrganismo de gobiernowww.bce.fin.echttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/oaiEcuadoropendoar:2022-03-02T20:45:08falsePortal de revistashttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCEOrganismo de gobiernowww.bce.fin.echttps://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/oaiEcuadoropendoar:2022-03-02T20:45:08Revista Cuestiones Económicas - Banco Central del Ecuadorfalse
spellingShingle A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms
Verdezoto, Alfredo
Impact evaluation
Gamification
University classroom
Game
Microeconometrics
Evaluación de impacto
Gamificación
Aulas universitarias
Videojuego
Microeconometría
Ethikós
status_str publishedVersion
title A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms
title_full A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms
title_fullStr A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms
title_full_unstemmed A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms
title_short A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms
title_sort A microeconometric analysis of the application of pedagogical games: an experiment to evaluate the impact of game application in university classrooms
topic Impact evaluation
Gamification
University classroom
Game
Microeconometrics
Evaluación de impacto
Gamificación
Aulas universitarias
Videojuego
Microeconometría
Ethikós
url https://estudioseconomicos.bce.fin.ec/index.php/RevistaCE/article/view/285