Gamification: Evaluation of the module learns to read from the Montessori Preschool app

The integration of technology into preschool education is a relevant topic in the modern era. This study investigates technological interfaces in this area, with a focus on adapting them to the individual needs of students. Furthermore, it explores how gamification tools can improve motivation and r...

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Hovedforfatter: Marcillo, Fabricio (author)
Andre forfattere: Cusme, Lorena (author), Torres, Jimmy (author), Begnini, Lucía (author)
Format: article
Sprog:spa
Udgivet: 2025
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Online adgang:https://revistas.uteq.edu.ec/index.php/ingenio/article/view/896
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author Marcillo, Fabricio
author2 Cusme, Lorena
Torres, Jimmy
Begnini, Lucía
author2_role author
author
author
author_facet Marcillo, Fabricio
Cusme, Lorena
Torres, Jimmy
Begnini, Lucía
author_role author
collection Revista InGenio
dc.creator.none.fl_str_mv Marcillo, Fabricio
Cusme, Lorena
Torres, Jimmy
Begnini, Lucía
dc.date.none.fl_str_mv 2025-01-14
dc.format.none.fl_str_mv application/pdf
text/html
application/epub+zip
dc.identifier.none.fl_str_mv https://revistas.uteq.edu.ec/index.php/ingenio/article/view/896
10.18779/ingenio.v8i1.896
dc.language.none.fl_str_mv spa
dc.publisher.none.fl_str_mv Universidad Técnica Estatal de Quevedo
dc.relation.none.fl_str_mv https://revistas.uteq.edu.ec/index.php/ingenio/article/view/896/964
https://revistas.uteq.edu.ec/index.php/ingenio/article/view/896/965
https://revistas.uteq.edu.ec/index.php/ingenio/article/view/896/966
dc.rights.none.fl_str_mv Copyright (c) 2025 Fabricio Marcillo, Lorena Cusme, Jimmy Torres, Lucía Begnini
https://creativecommons.org/licenses/by-nc-sa/4.0
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv InGenio Journal; Vol. 8 No. 1 (2025); 88-96
Revista InGenio; Vol. 8 Núm. 1 (2025); 88-96
2697-3642
10.18779/ingenio.v8i1
reponame:Revista InGenio
instname:Universidad Técnica Estatal de Quevedo
instacron:UTEQ
dc.subject.none.fl_str_mv tecnología
preescolar
gamificación
Montessori Preescolar
lectura
technology
preschool
gamification
Montessori Preschool
lecture
dc.title.none.fl_str_mv Gamification: Evaluation of the module learns to read from the Montessori Preschool app
Gamificación: Evaluación del módulo aprenda a leer de la app Preescolar Montessori
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
description The integration of technology into preschool education is a relevant topic in the modern era. This study investigates technological interfaces in this area, with a focus on adapting them to the individual needs of students. Furthermore, it explores how gamification tools can improve motivation and reading and writing skills in young children. The study adopted a quantitative-qualitative approach, comparing data from children in Santo Domingo de los Tsáchilas and Pichincha. The impact of the Montessori application in teaching reading was analyzed, with varied results between provinces. Although an overall improvement in skills was observed, there were significant differences between students and the academic performance evidenced. The need to adapt educational strategies to the individual needs of each student to ensure equitable development is emphasized. A distinction is made between gamification and gamification, highlighting the potential of the latter to motivate and develop skills. Furthermore, its integration into future educational programs is suggested as an effective tool to enrich the learning process.
eu_rights_str_mv openAccess
format article
id REVINGEN_f545b225c11ded1f11b1c8d1b7228751
identifier_str_mv 10.18779/ingenio.v8i1.896
instacron_str UTEQ
institution UTEQ
instname_str Universidad Técnica Estatal de Quevedo
language spa
network_acronym_str REVINGEN
network_name_str Revista InGenio
oai_identifier_str oai:revistas.uteq.edu.ec:article/896
publishDate 2025
publisher.none.fl_str_mv Universidad Técnica Estatal de Quevedo
reponame_str Revista InGenio
repository.mail.fl_str_mv
repository.name.fl_str_mv Revista InGenio - Universidad Técnica Estatal de Quevedo
repository_id_str 0
rights_invalid_str_mv Copyright (c) 2025 Fabricio Marcillo, Lorena Cusme, Jimmy Torres, Lucía Begnini
https://creativecommons.org/licenses/by-nc-sa/4.0
spelling Gamification: Evaluation of the module learns to read from the Montessori Preschool appGamificación: Evaluación del módulo aprenda a leer de la app Preescolar MontessoriMarcillo, FabricioCusme, LorenaTorres, JimmyBegnini, LucíatecnologíapreescolargamificaciónMontessori Preescolarlecturatechnologypreschoolgamification Montessori PreschoollectureThe integration of technology into preschool education is a relevant topic in the modern era. This study investigates technological interfaces in this area, with a focus on adapting them to the individual needs of students. Furthermore, it explores how gamification tools can improve motivation and reading and writing skills in young children. The study adopted a quantitative-qualitative approach, comparing data from children in Santo Domingo de los Tsáchilas and Pichincha. The impact of the Montessori application in teaching reading was analyzed, with varied results between provinces. Although an overall improvement in skills was observed, there were significant differences between students and the academic performance evidenced. The need to adapt educational strategies to the individual needs of each student to ensure equitable development is emphasized. A distinction is made between gamification and gamification, highlighting the potential of the latter to motivate and develop skills. Furthermore, its integration into future educational programs is suggested as an effective tool to enrich the learning process.La integración de la tecnología en la educación preescolar es un tema relevante en la era moderna. Este estudio investiga las interfaces tecnológicas en este ámbito, con un enfoque en adaptarlas a las necesidades individuales de los estudiantes. Además, se explora cómo las herramientas de gamificación pueden mejorar la motivación y las habilidades de lectura y escritura en niños pequeños. El estudio adoptó un enfoque cuanti-cualitativo, comparando datos de niños de Santo Domingo de los Tsáchilas y Pichincha. Se analizó el impacto de la aplicación Montessori en la enseñanza de la lectura, con resultados variados entre las provincias. Aunque se observó una mejora general en las habilidades, hubo diferencias significativas entre los estudiantes y el rendimiento académico evidenciado. Se enfatiza la necesidad de adaptar las estrategias educativas a las necesidades individuales de cada estudiante para garantizar un desarrollo equitativo. Se distingue entre ludificación y gamificación, destacando el potencial de esta última para motivar y desarrollar habilidades. Además, se sugiere su integración en futuros programas educativos como una herramienta eficaz para enriquecer el proceso de aprendizaje.Universidad Técnica Estatal de Quevedo2025-01-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmlapplication/epub+ziphttps://revistas.uteq.edu.ec/index.php/ingenio/article/view/89610.18779/ingenio.v8i1.896InGenio Journal; Vol. 8 No. 1 (2025); 88-96Revista InGenio; Vol. 8 Núm. 1 (2025); 88-962697-364210.18779/ingenio.v8i1reponame:Revista InGenioinstname:Universidad Técnica Estatal de Quevedoinstacron:UTEQspahttps://revistas.uteq.edu.ec/index.php/ingenio/article/view/896/964https://revistas.uteq.edu.ec/index.php/ingenio/article/view/896/965https://revistas.uteq.edu.ec/index.php/ingenio/article/view/896/966Copyright (c) 2025 Fabricio Marcillo, Lorena Cusme, Jimmy Torres, Lucía Begninihttps://creativecommons.org/licenses/by-nc-sa/4.0info:eu-repo/semantics/openAccess2025-04-10T14:17:48Zoai:revistas.uteq.edu.ec:article/896Portal de revistasUniversidad públicahttp://www.uteq.edu.ec/2697-36422697-3642opendoar:02025-04-10T14:17:48falsePortal de revistasUniversidad públicahttp://www.uteq.edu.ec/2697-36422697-3642opendoar:02025-04-10T14:17:48Revista InGenio - Universidad Técnica Estatal de Quevedofalse
spellingShingle Gamification: Evaluation of the module learns to read from the Montessori Preschool app
Marcillo, Fabricio
tecnología
preescolar
gamificación
Montessori Preescolar
lectura
technology
preschool
gamification
Montessori Preschool
lecture
status_str publishedVersion
title Gamification: Evaluation of the module learns to read from the Montessori Preschool app
title_full Gamification: Evaluation of the module learns to read from the Montessori Preschool app
title_fullStr Gamification: Evaluation of the module learns to read from the Montessori Preschool app
title_full_unstemmed Gamification: Evaluation of the module learns to read from the Montessori Preschool app
title_short Gamification: Evaluation of the module learns to read from the Montessori Preschool app
title_sort Gamification: Evaluation of the module learns to read from the Montessori Preschool app
topic tecnología
preescolar
gamificación
Montessori Preescolar
lectura
technology
preschool
gamification
Montessori Preschool
lecture
url https://revistas.uteq.edu.ec/index.php/ingenio/article/view/896