Diseño de sonido 3D para un videojuego en primera persona para PC en versión demo a través de la implementación de un motor de audio generador de banda sonora
The present project contemplates the design and implementation of a videogame soundtrack through the use of a 3D sound processing audio engine. Game programmer Juan Manosalvas developed a project for which the soundtrack was designed. After several game engines reviews, Unity was chosen because of i...
Gorde:
| Egile nagusia: | |
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| Formatua: | bachelorThesis |
| Hizkuntza: | spa |
| Argitaratua: |
2015
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| Gaiak: | |
| Sarrera elektronikoa: | http://dspace.udla.edu.ec/handle/33000/2631 |
| Etiketak: |
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