Plataforma tecnológica para crear cuentos con realidad aumentada para el aprendizaje de las matemáticas en los estudiantes de tercer año de educación general básica de la unidad educativa Camino Real, del recinto las guardias, parroquia Bilován, cantón San Miguel, provincia Bolívar, durante el año 2022

This work is dedicated to how augmented reality in storytelling significantly helps mathematics and its positive impact on English language learning among third-year primary school students, so it is necessary to know the factorsthat cause lack of interest in the subject. In this way, a technologica...

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書誌詳細
第一著者: Villamar Aguilar, Jean Carlos (author)
フォーマット: bachelorThesis
言語:spa
出版事項: 2022
主題:
オンライン・アクセス:https://dspace.ueb.edu.ec/handle/123456789/4774
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要約:This work is dedicated to how augmented reality in storytelling significantly helps mathematics and its positive impact on English language learning among third-year primary school students, so it is necessary to know the factorsthat cause lack of interest in the subject. In this way, a technological proposal is presented to solve the problem that has been identified in the organization. The main objective is to motivate students through a series of strategies integrated into the narrative that engages students, reflected in its mechanics, such as level or difficulty. It should be noted that stimulation plays a fundamentalrole in this process, since it enhances cognitive abilities, such as perception, memory and even reflexes