Gamificación para mejorar la enseñanza de los productos notables (cuadrado y cubo de un binomio), en noveno año de educación general básica, paralelo a, de la unidad educativa Ángel Polibio Chaves, del cantón Guaranda.
The curricular integration project presented in this research aims to apply gamification as a methodological strategy to improve the teaching of notable products (square and cube of a binomial), using token cubes in the ninth year of basic general education, parallel ‘‘A’’, from the “Ángel Polibio C...
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| Natura: | bachelorThesis |
| Lingua: | spa |
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2024
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| Accesso online: | https://dspace.ueb.edu.ec/handle/123456789/7055 |
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