Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.
Furkejuvvon:
Váldodahkki: | |
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Eará dahkkit: | |
Materiálatiipa: | bachelorThesis |
Giella: | eng |
Almmustuhtton: |
2024
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Fáttát: | |
Liŋkkat: | https://repositorio.ug.edu.ec/handle/redug/73584 |
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