E-learning gamification and vocabulary acquisition in primary students

The aim of this research endeavor is to examine the impact of using gamified activities into the online classroom on the vocabulary development of second-grade scholars enrolled in the online track of the Zoila Online Master Educational Unit. By employing suitable data collection methodologies, it b...

Descrición completa

Gardado en:
Detalles Bibliográficos
Autor Principal: Arévalo Contreras, Karem Elizabeth (author)
Formato: bachelorThesis
Idioma:eng
Publicado: 2024
Subjects:
Acceso en liña:http://repositorio.ulvr.edu.ec/handle/44000/6998
Tags: Engadir etiqueta
Sen Etiquetas, Sexa o primeiro en etiquetar este rexistro!