E-learning gamification and vocabulary acquisition in primary students
The aim of this research endeavor is to examine the impact of using gamified activities into the online classroom on the vocabulary development of second-grade scholars enrolled in the online track of the Zoila Online Master Educational Unit. By employing suitable data collection methodologies, it b...
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| Format: | bachelorThesis |
| Language: | eng |
| Published: |
2024
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| Subjects: | |
| Online Access: | http://repositorio.ulvr.edu.ec/handle/44000/6998 |
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