E-learning gamification and vocabulary acquisition in primary students

The aim of this research endeavor is to examine the impact of using gamified activities into the online classroom on the vocabulary development of second-grade scholars enrolled in the online track of the Zoila Online Master Educational Unit. By employing suitable data collection methodologies, it b...

ver descrição completa

Na minha lista:
Detalhes bibliográficos
Autor principal: Arévalo Contreras, Karem Elizabeth (author)
Formato: bachelorThesis
Idioma:eng
Publicado em: 2024
Assuntos:
Acesso em linha:http://repositorio.ulvr.edu.ec/handle/44000/6998
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!

Registos relacionados