Flipped classroom apoyado en escape room con realidad aumentada para la asignatura de Ciencias Naturales
Currently, the teaching process is approached through the innovative integration of the Flipped Classroom methodology, in conjunction with augmented reality supported by a set of challenging games, to enhance secondary education. This research project is structured in three phases: before, during, a...
Gorde:
Egile nagusia: | |
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Beste egile batzuk: | |
Formatua: | bachelorThesis |
Hizkuntza: | spa |
Argitaratua: |
2024
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Gaiak: | |
Sarrera elektronikoa: | http://dspace.unach.edu.ec/handle/51000/12762 |
Etiketak: |
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Gaia: | Currently, the teaching process is approached through the innovative integration of the Flipped Classroom methodology, in conjunction with augmented reality supported by a set of challenging games, to enhance secondary education. This research project is structured in three phases: before, during, and after class. The main objective of this research is to design the Flipped Classroom model for teaching Natural Sciences, employing Escape Room technology with augmented reality as a didactic support tool. The adopted methodology is qualitative, based on a literature review supporting the product's creation. The applied documentary research is based on the phases of applied research, guiding its construction. The result of this work is didactic material presented in an electronic portfolio intended for the subject's teacher. This material supports implementation in their classes, contributing to better learning performance. The main conclusion highlights the usefulness and effectiveness of planning with the Flipped Classroom methodology in teaching. The need to consider specific needs in each activity is emphasized, using augmented reality to foster critical thinking; consequently, an innovative and practical teaching guide is provided for the teacher. |
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