Aprendizaje apoyado en la Realidad Virtual para el área de Ciencias Sociales del séptimo año de educación general básica

The implementation of a virtual reality (VR)-enabled environment for seventh-grade general basic education students is the objective of this project. By offering an interactive method that promotes learning, improves concept comprehension, piques the curiosity of learners, and makes it easier to exp...

Fuld beskrivelse

Saved in:
Bibliografiske detaljer
Hovedforfatter: Aigaje Guasgua, Jofre Alexis (author)
Format: bachelorThesis
Sprog:spa
Udgivet: 2024
Fag:
Online adgang:http://dspace.unach.edu.ec/handle/51000/13105
Tags: Tilføj Tag
Ingen Tags, Vær først til at tagge denne postø!
Beskrivelse
Summary:The implementation of a virtual reality (VR)-enabled environment for seventh-grade general basic education students is the objective of this project. By offering an interactive method that promotes learning, improves concept comprehension, piques the curiosity of learners, and makes it easier to explore historical and cultural settings, this technology aims to improve the educational experience. A review of the literature on virtual reality in education was done as part of the qualitative research methodology. Students were able to digitally examine historical, cultural, and economic issues thanks to the CoSpaces application, which was used to construct the environment and select topics from the seventh-grade curriculum. Because it complies with the virtual environment's needs, the SCRUM development approach was applied. Furthermore, the created virtual world shows itself to be a useful resource that greatly aids educators in the Social Studies classroom. In order to increase student interest and participation, topic planning and immersive environment design are essential. The user manual also serves as a handbook for teachers, including instructions on how to use and modify the application.