La configuración narrativa de Silent Hill, Silent Hill 2 y Silent Hill 3 desde la intertextualidad: análisis del videojuego como texto multimodal
This research focused on the intertextual and multimodal analysis of three video games from the Silent Hill series. The study employed a qualitative documentary design, considering characters, spaces, visual, auditory, and ludo narrative components that constitute these video games. The research fin...
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| Glavni avtor: | |
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| Format: | bachelorThesis |
| Jezik: | spa |
| Izdano: |
2024
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| Teme: | |
| Online dostop: | https://dspace.unl.edu.ec/jspui/handle/123456789/28759 |
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