La configuración narrativa de Silent Hill, Silent Hill 2 y Silent Hill 3 desde la intertextualidad: análisis del videojuego como texto multimodal

This research focused on the intertextual and multimodal analysis of three video games from the Silent Hill series. The study employed a qualitative documentary design, considering characters, spaces, visual, auditory, and ludo narrative components that constitute these video games. The research fin...

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Shranjeno v:
Bibliografske podrobnosti
Glavni avtor: Riofrio Simancas, Dayana Pamela (author)
Format: bachelorThesis
Jezik:spa
Izdano: 2024
Teme:
Online dostop:https://dspace.unl.edu.ec/jspui/handle/123456789/28759
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