Gamification as a methodological strategy in the classroom with children from second grade at Unidad Educativa John F. Kennedy.
This project was created so that the learning of the English language through gamification does not have didactic barriers in the educational environment, being more interesting and motivational for children. Fulfilling the objective of this research: to analyze the importance of gamification as a m...
Saved in:
主要作者: | |
---|---|
格式: | bachelorThesis |
語言: | eng |
出版: |
2023
|
主題: | |
在線閱讀: | https://repositorio.upse.edu.ec/handle/46000/10431 |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|