Gamification as a methodological strategy in the classroom with children from second grade at Unidad Educativa John F. Kennedy.
This project was created so that the learning of the English language through gamification does not have didactic barriers in the educational environment, being more interesting and motivational for children. Fulfilling the objective of this research: to analyze the importance of gamification as a m...
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Formaat: | bachelorThesis |
Taal: | eng |
Gepubliceerd in: |
2023
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Online toegang: | https://repositorio.upse.edu.ec/handle/46000/10431 |
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