University students' perceptions about gamification in vocabulary learning
This study investigated university students' perceptions of gamification tools in vocabulary learning within English language education. Focusing on digital tools like Wordwall, Quizizz, Kahoot, and Educaplay, it highlighted how gamification enhanced engagement, motivation, and vocabulary reten...
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| Hovedforfatter: | |
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| Andre forfattere: | |
| Format: | bachelorThesis |
| Sprog: | eng |
| Udgivet: |
2025
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| Fag: | |
| Online adgang: | https://repositorio.upse.edu.ec/handle/46000/12938 |
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