Revista digital sobre los juegos populares en la ciudad de Quito
Modernity, capitalism and new cultural industries have caused popular games to be relegated from the social imaginary of the people, placing as a fundamental pillar of life the use of ICTs as the computer, cell phones (applications) and electronic games as a way of mass entertainment of the youngest...
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| Formato: | bachelorThesis |
| Idioma: | spa |
| Publicado em: |
2018
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| Acesso em linha: | http://dspace.ups.edu.ec/handle/123456789/15044 |
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