Los ocios de los adolescentes y la adicción al videojuego Usos de los tiempos libres de 26 adolescentes de 14 a 16 años de edad del barrio de Carcelén
Four major phenomena converge in the configuration of the problem: adding teenagers to video games. First, the extraordinary development of virtual technologies and information, whose colossal economic returns have exploited mainly used by industries and global markets internet and video games, maki...
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| Glavni autor: | |
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| Format: | masterThesis |
| Jezik: | spa |
| Izdano: |
2014
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| Teme: | |
| Online pristup: | http://dspace.ups.edu.ec/handle/123456789/7469 |
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