Técnica de Gamificación para motivar el aprendizaje de Lectoescritura en los estudiantes de tercer año de la escuela Jorge Icaza Delgado

At the present time, education faces new challenges, faced with various problems, one of them is literacy, the use of technological resources is necessary and virtual teaching is mandatory due to the presence of Covid 19. The objective of this the research work is to determine the incidence of the a...

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Bibliografiska uppgifter
Huvudupphovsman: Posligua Galarza, Maritza Geoconda (author)
Materialtyp: masterThesis
Publicerad: 2022
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Länkar:http://dspace.utb.edu.ec/handle/49000/11151
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