Gamificación digital y su impacto en el desarrollo cognitivo de los estudiantes de sexto año de EGB de la UE Isabela Católica, Babahoyo 2024-2025
The main objective of this Curricular Integration Project was to determine how digital gamification impacted the cognitive development of 6th grade students of the Isabela Católica Educational Unit, Babahoyo. The problem addressed was: ¿How does digital gamification impact the cognitive development...
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| Format: | bachelorThesis |
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2025
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| Online Access: | http://dspace.utb.edu.ec/handle/49000/18320 |
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