Gamificación y su repercusión en el refuerzo académico en estudiantes de educación básica
La gamificación as a educational strategy aims to enhance the quality of learning through elements such as rewards, challenges, and narratives, integrating it with the use of video games in the educational process. Its objective is to make learning appealing, strengthen social interaction, promote c...
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| Formaat: | bachelorThesis |
| Gepubliceerd in: |
2024
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| Online toegang: | http://dspace.utb.edu.ec/handle/49000/16129 |
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