Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón

Gamification is the use of game elements and mechanics in non-gaming contexts, such as education. Its goal is to encourage participation, motivation and learning by including elements such as points, levels, rewards and competitions. The problem raised is the low participation and lack of interest o...

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Bibliografiske detaljer
Hovedforfatter: Trujillo Moreno, Mayerly Suley (author)
Format: bachelorThesis
Udgivet: 2023
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Online adgang:http://dspace.utb.edu.ec/handle/49000/15493
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