Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón

Gamification is the use of game elements and mechanics in non-gaming contexts, such as education. Its goal is to encourage participation, motivation and learning by including elements such as points, levels, rewards and competitions. The problem raised is the low participation and lack of interest o...

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Պահպանված է:
Մատենագիտական մանրամասներ
Հիմնական հեղինակ: Trujillo Moreno, Mayerly Suley (author)
Ձևաչափ: bachelorThesis
Հրապարակվել է: 2023
Խորագրեր:
Առցանց հասանելիություն:http://dspace.utb.edu.ec/handle/49000/15493
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author Trujillo Moreno, Mayerly Suley
author_facet Trujillo Moreno, Mayerly Suley
author_role author
collection Repositorio Universidad Técnica de Babahoyo
dc.contributor.none.fl_str_mv Zuñiga Andaluz, Victoria
dc.creator.none.fl_str_mv Trujillo Moreno, Mayerly Suley
dc.date.none.fl_str_mv 2023-12-07T16:27:27Z
2023-12-07T16:27:27Z
2023
dc.format.none.fl_str_mv 49 p.
application/pdf
dc.identifier.none.fl_str_mv http://dspace.utb.edu.ec/handle/49000/15493
dc.language.none.fl_str_mv es
dc.publisher.none.fl_str_mv BABAHOYO: UTB, 2023
dc.rights.none.fl_str_mv Atribución-NoComercial-SinDerivadas 3.0 Ecuador
http://creativecommons.org/licenses/by-nc-nd/3.0/ec/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Técnica de Babahoyo
instname:Universidad Técnica de Babahoyo
instacron:UTB
dc.subject.none.fl_str_mv Gamificación
Desarrollo cognitivo
Ambiente educativo
Estrategias
dc.title.none.fl_str_mv Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/bachelorThesis
description Gamification is the use of game elements and mechanics in non-gaming contexts, such as education. Its goal is to encourage participation, motivation and learning by including elements such as points, levels, rewards and competitions. The problem raised is the low participation and lack of interest of children aged 4 to 5 years in the Francisco Huerta Rendón Educational Unit, which can have a negative impact on their cognitive development and learning process. That is why the objective of this research is to determine gamification in the cognitive development of children aged 4 to 5 years from the Francisco Huerta Rendón Educational Unit. It is proposed to implement gamification strategies in teaching activities and methodologies to motivate children aged 4 to 5 years and increase their participation in the classroom. A non-experimental investigation was carried out on a population made up of 155 people, taking 5 teachers and 30 parents as a research sample. The results of this research support the adoption of gamified approaches in the educational environment, which contributes to improving the quality of education in general. In conclusion, it was determined that the implementation of gamification in the educational environment leads to a significant increase in the participation and interest of children aged 4 to 5 years in the Francisco Huerta Rendón Educational Unit, which is key to effective cognitive development.
eu_rights_str_mv openAccess
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network_acronym_str UTB
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publishDate 2023
publisher.none.fl_str_mv BABAHOYO: UTB, 2023
reponame_str Repositorio Universidad Técnica de Babahoyo
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repository.name.fl_str_mv Repositorio Universidad Técnica de Babahoyo - Universidad Técnica de Babahoyo
repository_id_str 0
rights_invalid_str_mv Atribución-NoComercial-SinDerivadas 3.0 Ecuador
http://creativecommons.org/licenses/by-nc-nd/3.0/ec/
spelling Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta RendónTrujillo Moreno, Mayerly SuleyGamificaciónDesarrollo cognitivoAmbiente educativoEstrategiasGamification is the use of game elements and mechanics in non-gaming contexts, such as education. Its goal is to encourage participation, motivation and learning by including elements such as points, levels, rewards and competitions. The problem raised is the low participation and lack of interest of children aged 4 to 5 years in the Francisco Huerta Rendón Educational Unit, which can have a negative impact on their cognitive development and learning process. That is why the objective of this research is to determine gamification in the cognitive development of children aged 4 to 5 years from the Francisco Huerta Rendón Educational Unit. It is proposed to implement gamification strategies in teaching activities and methodologies to motivate children aged 4 to 5 years and increase their participation in the classroom. A non-experimental investigation was carried out on a population made up of 155 people, taking 5 teachers and 30 parents as a research sample. The results of this research support the adoption of gamified approaches in the educational environment, which contributes to improving the quality of education in general. In conclusion, it was determined that the implementation of gamification in the educational environment leads to a significant increase in the participation and interest of children aged 4 to 5 years in the Francisco Huerta Rendón Educational Unit, which is key to effective cognitive development.Gamification is the use of game elements and mechanics in non-gaming contexts, such as education. Its goal is to encourage participation, motivation and learning by including elements such as points, levels, rewards and competitions. The problem raised is the low participation and lack of interest of children aged 4 to 5 years in the Francisco Huerta Rendón Educational Unit, which can have a negative impact on their cognitive development and learning process. That is why the objective of this research is to determine gamification in the cognitive development of children aged 4 to 5 years from the Francisco Huerta Rendón Educational Unit. It is proposed to implement gamification strategies in teaching activities and methodologies to motivate children aged 4 to 5 years and increase their participation in the classroom. A non-experimental investigation was carried out on a population made up of 155 people, taking 5 teachers and 30 parents as a research sample. The results of this research support the adoption of gamified approaches in the educational environment, which contributes to improving the quality of education in general. In conclusion, it was determined that the implementation of gamification in the educational environment leads to a significant increase in the participation and interest of children aged 4 to 5 years in the Francisco Huerta Rendón Educational Unit, which is key to effective cognitive development.La gamificación es el uso de elementos y mecánicas propias de los juegos en contextos no lúdicos, como la educación. Su objetivo es fomentar la participación, la motivación y el aprendizaje mediante la inclusión de elementos como puntos, niveles, recompensas y competiciones. El problema planteado es la baja participación y falta de interés de los niños de 4 a 5 años en la Unidad Educativa Francisco Huerta Rendón, lo cual puede tener un impacto negativo en su desarrollo cognitivo y en su proceso de aprendizaje. Es por ello que el objetivo de esta investigación es determinar la gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón. Se plantea implementar estrategias de gamificación en las actividades y metodologías de enseñanza para motivar a los niños de 4 a 5 años y aumentar su participación en el aula. Se realizó una investigación no experimental a una población conformada por 155 personas tomando como muestra de investigación 5 docentes y 30 padres de familia. Los resultados de esta investigación respaldan la adopción de enfoques gamificados en el entorno educativo lo cual contribuye a mejorar la calidad de la educación en general. Como conclusión se determinó que la implementación de la gamificación en el ambiente educativo propicia un aumento significativo en la participación y el interés de los niños de 4 a 5 años en la Unidad Educativa Francisco Huerta Rendón lo cual es clave para un efectivo desarrollo cognitivo.BABAHOYO: UTB, 2023Zuñiga Andaluz, Victoria2023-12-07T16:27:27Z2023-12-07T16:27:27Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis49 p.application/pdfhttp://dspace.utb.edu.ec/handle/49000/15493esAtribución-NoComercial-SinDerivadas 3.0 Ecuadorhttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Técnica de Babahoyoinstname:Universidad Técnica de Babahoyoinstacron:UTB2023-12-08T08:01:21Zoai:dspace.utb.edu.ec:49000/15493Institucionalhttp://dspace.utb.edu.ec/Universidad públicahttps://utb.edu.ec/http://dspace.utb.edu.ec/oai.Ecuador...opendoar:02026-03-07T22:26:01.454173Repositorio Universidad Técnica de Babahoyo - Universidad Técnica de Babahoyotrue
spellingShingle Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón
Trujillo Moreno, Mayerly Suley
Gamificación
Desarrollo cognitivo
Ambiente educativo
Estrategias
status_str publishedVersion
title Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón
title_full Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón
title_fullStr Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón
title_full_unstemmed Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón
title_short Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón
title_sort Gamificación en el desarrollo cognitivo de los niños de 4 a 5 años de la Unidad Educativa Francisco Huerta Rendón
topic Gamificación
Desarrollo cognitivo
Ambiente educativo
Estrategias
url http://dspace.utb.edu.ec/handle/49000/15493