“Gamificación como estrategia de aprendizaje de la neuroeducación para la asignatura educación cultural y artística”

This investigation is based on the problem identified in the “Agustín Albán” school, which lacks a gamification strategy for the teaching of Cultural and Artistic Education applied to ICT in children in the seventh grade of E.G.B .; the general objective is to elaborate a strategy for teaching learn...

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Bibliografische gegevens
Hoofdauteur: Álvarez Sangoquiza, Ángel Mesías (author)
Formaat: masterThesis
Taal:spa
Gepubliceerd in: 2020
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Online toegang:http://repositorio.utc.edu.ec/handle/27000/6953
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