Virtual Reality applications based on activities of daily living (ADL) for cognitive diagnosis and rehabilitation
Traditionally, screening tools are available to help diagnose a person's cognitive problem. Therefore, rehabilitation techniques are lab exercises that lack adequate ecological validity. In this paper, we propose to establish the projection of a methodology for the development of serious games...
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| Altri autori: | , |
| Natura: | article |
| Lingua: | eng |
| Pubblicazione: |
2022
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| Accesso online: | https://ieeexplore.ieee.org/document/9840591 https://hdl.handle.net/20.500.14809/3813 |
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