Introducing Gamification in Professional Training

The incorporation of game elements in non-game contexts is a subject of interest in various sectors, such as business, marketing, engineering, medicine, and military. Gamification and serious games have been involved in the rapid adaptation of professional training. The main goal of game thinking is...

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Bibliographic Details
Main Author: Alvear, Henry (author)
Other Authors: Arias-Flores, Hugo (author), Ramos-Galarza, Carlos (author), Jadán-Guerrero, Janio (author)
Format: article
Language:eng
Published: 2021
Online Access:https://link.springer.com/chapter/10.1007/978-3-030-68080-0_26
https://hdl.handle.net/20.500.14809/3281
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