Introducing Gamification in Professional Training
The incorporation of game elements in non-game contexts is a subject of interest in various sectors, such as business, marketing, engineering, medicine, and military. Gamification and serious games have been involved in the rapid adaptation of professional training. The main goal of game thinking is...
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| Main Author: | |
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| Other Authors: | , , |
| Format: | article |
| Language: | eng |
| Published: |
2021
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| Online Access: | https://link.springer.com/chapter/10.1007/978-3-030-68080-0_26 https://hdl.handle.net/20.500.14809/3281 |
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