Augmented Reality and 3D Balance Learning
The augmented reality is presented as an opportunity to help understand students with attention problems. The objective of this research is to determine the incidence of augmented reality with academic performance and the satisfaction of learning 3D (Third dimension) balance in the training project...
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| その他の著者: | , |
| フォーマット: | article |
| 言語: | eng |
| 出版事項: |
2022
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| オンライン・アクセス: | https://link.springer.com/chapter/10.1007/978-3-031-19679-9_69 https://hdl.handle.net/20.500.14809/4140 |
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