Narrative of Videogames, Automation of a Proposed Analysis Model

Videogames are cultural products that are immersed in practically all social dynamics. These products convey messages, stories, facts, etc., created and reaffirmed by the context that surrounds them. Therefore, it is important to identify their narratives to take advantage of them. At Indoamerica Un...

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Bibliografische gegevens
Hoofdauteur: Salvador-Saráuz, Patricia (author)
Andere auteurs: Cobos, Miguel (author)
Formaat: article
Taal:eng
Gepubliceerd in: 2023
Online toegang:https://link.springer.com/chapter/10.1007/978-981-19-6585-2_25
https://hdl.handle.net/20.500.14809/4860
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