Narrative of Videogames, Automation of a Proposed Analysis Model

Videogames are cultural products that are immersed in practically all social dynamics. These products convey messages, stories, facts, etc., created and reaffirmed by the context that surrounds them. Therefore, it is important to identify their narratives to take advantage of them. At Indoamerica Un...

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Váldodahkki: Salvador-Saráuz, Patricia (author)
Eará dahkkit: Cobos, Miguel (author)
Materiálatiipa: article
Giella:eng
Almmustuhtton: 2023
Liŋkkat:https://link.springer.com/chapter/10.1007/978-981-19-6585-2_25
https://hdl.handle.net/20.500.14809/4860
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