Narrative of Videogames, Automation of a Proposed Analysis Model
Videogames are cultural products that are immersed in practically all social dynamics. These products convey messages, stories, facts, etc., created and reaffirmed by the context that surrounds them. Therefore, it is important to identify their narratives to take advantage of them. At Indoamerica Un...
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| Formaat: | article |
| Taal: | eng |
| Gepubliceerd in: |
2023
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| Online toegang: | https://link.springer.com/chapter/10.1007/978-981-19-6585-2_25 https://hdl.handle.net/20.500.14809/4860 |
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