Analyzing serious games and literacy
Technology allows access to a wealth of resources that facilitate learning, in the case of literacy offers audiovisual resources that streamline cognitive skills. However, pedagogical strategies are required to implement technologies and achieve meaningful learning. Serious games arise as a proposal...
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| Autor principal: | |
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| Outros Autores: | , |
| Formato: | article |
| Idioma: | eng |
| Publicado em: |
2022
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| Acesso em linha: | https://hdl.handle.net/20.500.14809/3698 https://ieeexplore.ieee.org/document/9820221 |
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