Analyzing serious games and literacy

Technology allows access to a wealth of resources that facilitate learning, in the case of literacy offers audiovisual resources that streamline cognitive skills. However, pedagogical strategies are required to implement technologies and achieve meaningful learning. Serious games arise as a proposal...

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Detalhes bibliográficos
Autor principal: Pucha, Gabriel (author)
Outros Autores: Arias-Flores, Hugo (author), Borja-Galeas, Carlos (author)
Formato: article
Idioma:eng
Publicado em: 2022
Acesso em linha:https://hdl.handle.net/20.500.14809/3698
https://ieeexplore.ieee.org/document/9820221
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