Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahua

This article shows a study on the impact of the development of a video game for the teaching of mathematics in elementary school students, developed mainly to strengthen knowledge as a new educational resource for teachers to give interactive classes changing the usual way in which they teach, which...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Sánchez Sánchez, Paulina (author)
مؤلفون آخرون: Jácome-Amores, Ligia (author), Sancho, Cinthya (author), Sánchez Sánchez, Richard (author)
التنسيق: article
اللغة:eng
منشور في: 2022
الوصول للمادة أونلاين:https://link.springer.com/chapter/10.1007/978-3-031-11295-9_18
https://hdl.handle.net/20.500.14809/3679
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author Sánchez Sánchez, Paulina
author2 Jácome-Amores, Ligia
Sancho, Cinthya
Sánchez Sánchez, Richard
author2_role author
author
author
author_facet Sánchez Sánchez, Paulina
Jácome-Amores, Ligia
Sancho, Cinthya
Sánchez Sánchez, Richard
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Sánchez Sánchez, Paulina
Jácome-Amores, Ligia
Sancho, Cinthya
Sánchez Sánchez, Richard
dc.date.none.fl_str_mv 2022-09-05T03:19:04Z
2022-09-05T03:19:04Z
2023
dc.identifier.none.fl_str_mv https://link.springer.com/chapter/10.1007/978-3-031-11295-9_18
https://hdl.handle.net/20.500.14809/3679
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Lecture Notes in Networks and Systems. Volume 512 LNNS, Pages 250 - 263. 2nd International Conference on Technological Research, RITAM 2021. Virtual, Online. 27 October 2021 through 29 October 2021
dc.rights.none.fl_str_mv closedAccess
https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahua
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description This article shows a study on the impact of the development of a video game for the teaching of mathematics in elementary school students, developed mainly to strengthen knowledge as a new educational resource for teachers to give interactive classes changing the usual way in which they teach, which would cause the student’s interest in learning. The methodology used was based on three phases: first, exploratory research was carried out in the Gabriela Mistral institution in San Pedro de Pelileo (Ecuador), second, the video game was developed with an agile methodology, applying an adaptive algorithm in its architecture that helps the children’s knowledge to be modified through the game, expanding the knowledge information they have. Finally, a determined group of students was evaluated to know whether or not the game contributed to their education and it was found that an increase of 27.78% was achieved in their knowledge, in relation to the levels they had with the conventional learning method.
eu_rights_str_mv openAccess
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oai_identifier_str oai:repositorio.uti.edu.ec:20.500.14809/3679
publishDate 2022
publisher.none.fl_str_mv Lecture Notes in Networks and Systems. Volume 512 LNNS, Pages 250 - 263. 2nd International Conference on Technological Research, RITAM 2021. Virtual, Online. 27 October 2021 through 29 October 2021
reponame_str Repositorio Universidad Tecnológica Indoamérica
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repository.name.fl_str_mv Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica
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spelling Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of TungurahuaSánchez Sánchez, PaulinaJácome-Amores, LigiaSancho, CinthyaSánchez Sánchez, RichardThis article shows a study on the impact of the development of a video game for the teaching of mathematics in elementary school students, developed mainly to strengthen knowledge as a new educational resource for teachers to give interactive classes changing the usual way in which they teach, which would cause the student’s interest in learning. The methodology used was based on three phases: first, exploratory research was carried out in the Gabriela Mistral institution in San Pedro de Pelileo (Ecuador), second, the video game was developed with an agile methodology, applying an adaptive algorithm in its architecture that helps the children’s knowledge to be modified through the game, expanding the knowledge information they have. Finally, a determined group of students was evaluated to know whether or not the game contributed to their education and it was found that an increase of 27.78% was achieved in their knowledge, in relation to the levels they had with the conventional learning method.Lecture Notes in Networks and Systems. Volume 512 LNNS, Pages 250 - 263. 2nd International Conference on Technological Research, RITAM 2021. Virtual, Online. 27 October 2021 through 29 October 20212022-09-05T03:19:04Z2022-09-05T03:19:04Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://link.springer.com/chapter/10.1007/978-3-031-11295-9_18https://hdl.handle.net/20.500.14809/3679engclosedAccesshttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2022-09-05T04:00:32Zoai:repositorio.uti.edu.ec:20.500.14809/3679Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02022-09-05T04:00:32Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahua
Sánchez Sánchez, Paulina
status_str publishedVersion
title Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahua
title_full Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahua
title_fullStr Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahua
title_full_unstemmed Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahua
title_short Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahua
title_sort Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahua
url https://link.springer.com/chapter/10.1007/978-3-031-11295-9_18
https://hdl.handle.net/20.500.14809/3679