Gamification and its impact on the development of speaking skills in 8th grade at Colegio Beatriz Cueva de Ayora
Assess the effect of gamification as a strategy to develop speaking skill in 8th grade students of Colegio Beatriz Cueva de Ayora.
Furkejuvvon:
| Váldodahkki: | |
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| Materiálatiipa: | bachelorThesis |
| Giella: | eng |
| Almmustuhtton: |
2025
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| Fáttát: | |
| Liŋkkat: | https://repositorio.utn.edu.ec/handle/123456789/17551 |
| Fáddágilkorat: |
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