Gamification and its impact on the development of speaking skills in 8th grade at Colegio Beatriz Cueva de Ayora

Assess the effect of gamification as a strategy to develop speaking skill in 8th grade students of Colegio Beatriz Cueva de Ayora.

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Detalles Bibliográficos
Autor principal: Rojas Japón, Thalía Belén (author)
Formato: bachelorThesis
Lenguaje:eng
Publicado: 2025
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Acceso en línea:https://repositorio.utn.edu.ec/handle/123456789/17551
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