Gamification and its impact on the development of speaking skills in 8th grade at Colegio Beatriz Cueva de Ayora
Assess the effect of gamification as a strategy to develop speaking skill in 8th grade students of Colegio Beatriz Cueva de Ayora.
Furkejuvvon:
Váldodahkki: | |
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Materiálatiipa: | bachelorThesis |
Giella: | eng |
Almmustuhtton: |
2025
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Fáttát: | |
Liŋkkat: | https://repositorio.utn.edu.ec/handle/123456789/17551 |
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