Improving Student?s English vocabulary learning through Minecraft Education Edition in a sixth-grade at Javier Loyola School.

 

Authors
Angamarca Cuji, Eduardo Alexander
Format
BachelorThesis
Status
publishedVersion
Description

Los video juegos son herramientas innovativas y modernas que podr?an beneficiar al aprendizaje de los estudiantes. Sin embargo, estos no son tomados en consideraci?n por los el sistema educativo por creerse negativos para los estudiantes. Por esta raz?n el presente estudio de caso tuvo con objetivo principal mejorar el aprendizaje del vocabulario b?sico en ingl?s del estudiante a trav?s de Minecraft Education Edition. Para este estudio se escogi? a dos estudiantes de la escuela JAVIER Loyola que est? ubicada en la provincia del Ca?ar. Las diferentes sesiones en las cuales fue aplicado el juego, se desarrollaron de manera virtual en cuatro diferentes fechas. Para la recolecci?n y an?lisis de datos se utilizaron, entrevistas, diarios de campo y listas de verificaci?n que fueron apoyadas por fotos y peque?as grabaciones de las sesiones. Despu?s del an?lisis respectivo de los datos y su triangulaci?n se pudo concluir que el uso de MCEE puede ser beneficioso para el aprendizaje de nuevo vocabulario dentro del aula de clases. Sin embargo, tambi?n se encontr? que este juego puede tener algunas limitaciones importantes como el dispositivo para jugar, el tiempo y la conexi?n del internet, que podr?an impedir su correcta aplicaci?n.
Video games are innovative and modern tools that could benefit student learning. However, they are not considered by the educational system because they are believed to be harmful to students. For that reason, the main objective of this case study was to improve the student's learning of basic English vocabulary through Minecraft Education Edition. For this study, two students from the JAVIER Loyola school, located in the province of Ca?ar, were chosen. The different sessions in which the game was applied were developed virtually on four different dates. For the collection and analysis of data, interviews, field diaries, and checklists were used, which were supported by photos and short recordings of the sessions. After the respective analysis of the data and its triangulation with other authors and the perspectives of the researcher, it was possible to conclude that the use of MCEE can be helpful in acquiring new vocabulary inside the classroom. However, it was also found that this game may have some significant limitations that could prevent its correct application.
Azogues

Publication Year
2022
Language
Topic
Vocabulario
Juego
MCEE
Virtual
Triangulaci?n
Vocabulary
Game
MCEE
Virtual
Triangulation
Repository
Repositorio Universidad Nacional de Educación
Get full text
http://repositorio.unae.edu.ec/handle/56000/2842
Rights
openAccess
License