A video game as a tool of practicing and improvement of vocabulary for students of fourth basic grade at Fundación Amor y Verdad, school year 2021-2022

 

Authors
Crespo Berland, Jorge Olando
Format
BachelorThesis
Status
publishedVersion
Description

In this digital age, Information Technologies Systems have become on key allies in education, much more in learning English language, because ICTs are tools that allow strengthening traditional teaching methods. One of these tools are videogames, especially in basic education children, because they can learn a second language in a funny way. That is why the objective of the research is to analyze how video games can improve the learning of English vocabulary specifically. To reach the proposed objective, a type of descriptive research was used, with data collection instruments such as survey applied to 19 children of the fourth grade of basic education of the Amor y Verdad Foundation. An interview with the Director of the Foundation was also used. As a result, through all the theoretical basis presented, it was determined that video games have a positive impact on learning the English language. And as a product of the research, a didact ic guide for the video game called “Influent” was designed to be applied in learning English vocabulary.

Publication Year
2022
Language
eng
Topic
VIDEOGAMES
VOCABULARY
ENGLISH LEARNING
Repository
Repositorio Universidad Estatal Península de Santa Elena
Get full text
https://repositorio.upse.edu.ec/handle/46000/7932
Rights
openAccess
License
Atribución-NoComercial-SinDerivadas 3.0 Ecuador